#spaceshiptember 2025 highlights. most of these have short videos to go along with them, you can see them on my Bluesky
I finished a submission to Mechjam6 ! One of the bonus these was ‘insects’ so I did a loose ghost in the shell theme
It’s available to download here, but here’s a play-through video. The music if from an asset pack, but I made everything else except for some sound FX and the HDRI background’s background. Made in Godot 4.4 and Blender
I’ve been playing the 1990s lucasarts X-WING series and felt inspired to do some faux Gouraud shaded DOS style low poly star wars ships I like. These are probably well outside spec for actually adding them to the games (didn’t bother optimizing geometry at all, totally vibe-based) but it’s to get an idea of how big these are supposed to be in relation to each other at least
prototyping something building on my mechjam v entry (but starting from scratch since I lost my old project files)
decided to revisit my gamejam game from the summer, starting from scratch so here’s some very low poly placeholder assets (ft. Keleneken guillermoi)
sketching. I’m going through an Elder Scrolls phase right now and a lore video casually mentioned unseen “winged aragonians”(lizard people) and I couldn’t help myself
#256fes lowpoly version of @thdark’s character Julie
character models are a bit outside of my comfort zone, but it’s a start
my wife bought me a macro lens for my birthday, so here’s some tiny things
sony nex5t w 16-50mm lens+ 10x opteka macro lens screwed on. I need to invest in a focusing rail next
last set for #spaceshiptember #SST24!
starliner, squadrons+wreckage,asteroids, starbase, rust-bucket,nebula+variants , finale
Spaceshiptember week 3!
prompts: creative freedom, one big engine, blue,luxury,angular,one big gun,personal starship
my #Dinojam 4 entry is up! I wouldn’t call it finished, but you can play it now in browser https://itch.io/jam/dinojam4/rate/2991571
direct link
My entry to Dinojam 4! Survive hell creek as a hatchling t.rex and grow through all 4 life stages. It’s still very incomplete, but all the growth stages are there (you may need to cheat with keypad + or keypad enter to see them though) and there’s a reasonably large map to explore
my goal was to get a hang of state trees, and it sorta kinda worked. mobs will attack or run from you depending on your level and enter an idle state if you get away
controls
awsd/arrow keys/controller direction pad for movement
space bar/controller A to attack
esc/pause break/controller start to pause
cheats:
keypad Enter: max food/water/health
Keypad + : advance level
made in Godot 4.3 and Aseperite
sound effects from https://www.kenney.nl/
Dinos present:
tyrannosaurus, leptoceratops, Trierarchuncus,archeroraptor,pectinodon,Anzu,Thescelosaurus,dakotaraptor, triceratops
I’ve been working on my submission for #dinojam 4, it’s way too ambitious again, but less too ambitious, so that’s progress. The theme was “big versus small”, so you start as a hatchling t.rex in hell-creek and have to climb the food chain. here’s the sprite sheet I have made so far, inspired by the Ocean Jurassic park game for Amiga/dos